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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Instantiating forms, message boxes, and dialogs in your application

Qt Designer generates an XML-based layout file (which ends in .ui) for each form you create in Designer. At compile time, Qt Creator compiles the layout into a header file that constructs the components for your user interface layout. The pattern typically used by Qt applications is to construct a private layout class that the main class instantiates. Here's how it works for the main window:

#ifndef MAINWINDOW_H 
#define MAINWINDOW_H 
 
#include <QMainWindow> 
 
namespace Ui { 
  class MainWindow; 
} 
 
class MainWindow : public QMainWindow 
{ 
    Q_OBJECT 
     
public: 
    explicit MainWindow(QWidget *parent = nullptr); 
    ~MainWindow(); 
     
private: 
    Ui::MainWindow *ui; 
}; 
 
#endif // MAINWINDOW_H 

In mainwindow.cpp, we have the following:

#include "mainwindow.h" 
#include...
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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng