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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Building a cross-compiled Qt application

Cross-compiling is where you write code on one machine but build it for another machine that runs a different operating system or processor. For instance, you could be developing your application on Windows but build it for a Linux machine; or you could be writing the code on an x86 Linux machine but building the executable for an ARMv8 Linux device.

Cross-compilation is required in the following cases:

  • The Qt toolchain or library is not available on the target device you're running
  • The target device is really slow and not suitable for compiling the code
  • The device doesn't have any display or input method

Qt commercial makes it really easy to cross-compile and deploy your application to different types of embedded devices, so a manual way is not recommended unless the hardware is not officially supported by Qt.

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng