Reader small image

You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
Publisher
ISBN-139781789951752
Edition3rd Edition
Languages
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

Your main application and its menus

In order to use Qt Widgets, you need to do two things. First, you need to ensure that you include the widgets module in your project by adding the following line in your project's .pro file:

QT += widgets 

Second, any file using Qt Widgets should include the QWidgets header as one of its headers. You might also need to include the header files for individual widgets, such as QButton and QMenuBar:

#include <QWidgets> 

Qt provides the QGuiApplication class (a subclass of QCoreApplication) to manage your application's life cycle, including the event loop required by today's GUI platforms. You've already seen QCoreApplication, which we used for our console application in Chapter 1, Getting Started with Qt Creator.

You probably won't do much with QGuiApplication, but there are two signals it offers that are good for...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng