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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Understanding the new graphical editor for SCXML

Qt introduced SCXML as a new feature in 5.7, which serves as a notation format for building a sophisticated state machine for your application. A state machine is a mechanism for which a program or a widget of a program changes its properties based on the current state you defined for it. We have seen how a Push Button changes its appearance when the mouse hovers on it or when pressed by the user. These are different states of Push Button and its behavior is determined and executed by the state machine.

With SCXML, you can define a more sophisticated state machine for your program and save it in the human-readable SCXML file format for Qt to parse and process. Qt will then generate C++ classes according to the content of the SCXML file to drive the state machine you defined earlier. Qt also provides a graphical editor for you to...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng