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You're reading from  Application Development with Qt Creator - Third Edition

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Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Marking strings for localization

All the way back in Chapter 1, Getting Started with Qt Creator, I told you to always mark your strings for localization using the tr and qsTr functions: tr for C++ and qsTr for QML strings. Doing so has two key advantages:

  • It enables Qt to find every string that needs localization.
  • If you install a Qt translator object in your application and provide a translation file, the strings you wrap with these functions are automatically replaced by their localized equivalent.

Let's examine the use of tr in more detail. All Qt objects that include the Q_OBJECT macro in their declaration include the tr function. You've seen it with one argument, as follows:

button = new QPushButton(tr("&Quit"), this); 

The leading & in the string isn't for the tr function, but it is for the keyboard accelerators; you can prefix a letter...

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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng