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Application Development with Qt Creator - Third Edition

You're reading from  Application Development with Qt Creator - Third Edition

Product type Book
Published in Jan 2020
Publisher
ISBN-13 9781789951752
Pages 426 pages
Edition 3rd Edition
Languages
Author (1):
Lee Zhi Eng Lee Zhi Eng
Profile icon Lee Zhi Eng

Table of Contents (19) Chapters

Preface 1. Section 1: The Basics
2. Getting Started with Qt Creator 3. Building Applications with Qt Creator 4. Designing Your Application with Qt Designer 5. Qt Foundations 6. Developing Applications with Qt Widgets 7. Section 2: Advanced Features
8. Drawing with Qt 9. Doing More with Qt Quick 10. Implementing Multimedia with Qt Quick 11. Sensors and Qt Quick 12. Section 3: Practical Matters
13. Localizing Your Application with Qt Linguist 14. Optimizing Performance with Qt Creator 15. Developing Mobile Applications with Qt Creator 16. Embedded and IoT Development with Qt Creator 17. Qt Tips and Tricks 18. Other Books You May Enjoy

Starting to draw in Qt

All the material we cover in this chapter depends on the Qt GUI module, available as part of Qt. Even if you're writing a command-line tool (say, to process image files), you need to include that module in your project by adding the following code to your .pro file:

QT += gui widgets 

Of course, in your C++ implementation, we also need to include the header files for the classes we're using. For example, if we're using QImage, QBitmap, and QPainter, be sure to include these headers at the top of your C++ file, like this:

#include <QImage> 
#include <QPainter> 
#include <QBitmap> 

As Qt's painting implementation uses the underlying windowing system, any application that performs graphics operations must be built using QGuiApplication, which initializes the windowing system as part of its startup.

As we have added the...

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