search
0
cart
close
You have no products in your basket yet
left
Tech Categories
Best Sellers
New Releases
Books
Videos
Audiobooks
Articles
Newsletters
Free Learning
right
Learning Java by Building Android Games - Third Edition

Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, Third Edition

By John Horton
$30.99 $20.99
Book Mar 2021 686 pages 3rd Edition
eBook
$30.99 $20.99
Print
$38.99
Subscription
$15.99 Monthly
eBook
$30.99 $20.99
Print
$38.99
Subscription
$15.99 Monthly

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Mar 26, 2021
Length 686 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781800565869
Vendor :
Google
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Learn Java, Android, and object-oriented programming from scratch
  • Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
  • Create and design your own games by learning all the concepts that a game developer must know

Description

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

What you will learn

Set up a game development environment in Android Studio Respond to a player’s touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Mar 26, 2021
Length 686 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781800565869
Vendor :
Google
Category :
Languages :

Table of Contents

24 Chapters
Preface Packt Packt
Chapter 1: Java, Android, and Game Development Packt Packt
Chapter 2: Java – First Contact Packt Packt
Chapter 3: Variables, Operators, and Expressions Packt Packt
Chapter 4: Structuring Code with Java Methods Packt Packt
Chapter 5: The Android Canvas Class – Drawing to the Screen Packt Packt
Chapter 6: Repeating Blocks of Code with Loops Packt Packt
Chapter 7: Making Decisions with Java If, Else, and Switch Packt Packt
Chapter 8: Object-Oriented Programming Packt Packt
Chapter 9: The Game Engine, Threads, and the Game Loop Packt Packt
Chapter 10: Coding the Bat and Ball Packt Packt
Chapter 11: Collisions, Sound Effects, and Supporting Different Versions of Android Packt Packt
Chapter 12: Handling Lots of Data with Arrays Packt Packt
Chapter 13: Bitmap Graphics and Measuring Time Packt Packt
Chapter 14: Java Collections, the Stack, the Heap, and the Garbage Collector Packt Packt
Chapter 15: Android Localization – Hola! Packt Packt
Chapter 16: Collections and Enumerations Packt Packt
Chapter 17: Manipulating Bitmaps and Coding the Snake Class Packt Packt
Chapter 18: Introduction to Design Patterns and Much More! Packt Packt
Chapter 19: Listening with the Observer Pattern, Multitouch, and Building a Particle System Packt Packt
Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship Packt Packt
Chapter 21: Completing the Scrolling Shooter Game Packt Packt
Chapter 22: What Next? Packt Packt
Other Books You May Enjoy Packt Packt

Customer reviews

filter Filter
Top Reviews
Rating distribution
star-icon star-icon star-icon star-icon star-icon 0
(0 Ratings)
5 star 0%
4 star 0%
3 star 0%
2 star 0%
1 star 0%

Filter reviews by


No reviews found
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

How do I buy and download an eBook? Packt Packt

Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Packt Packt

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Packt Packt
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Packt Packt

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Packt Packt
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Packt Packt

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.