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Android Game Programming by Example

Android Game Programming by Example: Harness the power of the Android SDK by building three immersive and captivating games

By John Horton
$39.99 $27.98
Book Jun 2015 388 pages 1st Edition
eBook
$39.99 $27.98
Print
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Subscription
$15.99 Monthly
eBook
$39.99 $27.98
Print
$48.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Jun 30, 2015
Length 388 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785280122
Vendor :
Google
Category :
toc View table of contents toc Preview Book

Key benefits

What you will learn

Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Design and implement genuinely challenging and playable levels Implement the critical main game loop Implement basic and advanced collision detection mechanics Bring to life a challenging enemy AI Make the math behind 2D rotation, velocity, and collisions simple Run your game designs at 60 frames per second or better Process multitouch screen input effectively and efficiently Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jun 30, 2015
Length 388 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785280122
Vendor :
Google
Category :

Table of Contents

18 Chapters
Android Game Programming by Example Packt Packt
Credits Packt Packt
About the Author Packt Packt
About the Reviewers Packt Packt
www.PacktPub.com Packt Packt
Preface Packt Packt
Player 1 UP Packt Packt
Tappy Defender – First Step Packt Packt
Tappy Defender – Taking Flight Packt Packt
Tappy Defender – Going Home Packt Packt
Platformer – Upgrading the Game Engine Packt Packt
Platformer – Bob, Beeps, and Bumps Packt Packt
Platformer – Guns, Life, Money, and the Enemy Packt Packt
Platformer – Putting It All Together Packt Packt
Asteroids at 60 FPS with OpenGL ES 2 Packt Packt
Move and Draw with OpenGL ES 2 Packt Packt
Things That Go Bump – Part II Packt Packt
Index Packt Packt

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