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mobile This page features the latest and most popular books on OpenGL, an open source, cross-platform application programming interface used for rendering 2D and 3D vector graphics. The 400-600 word description provides an overview of OpenGL, its key capabilities, target audience, and top use cases. It discusses the history of OpenGL, its evolution over 30+ years, and adoption across various platforms and devices. The description highlights some of the top OpenGL books that teach graphics programming concepts, shader development, optimizations, and cross-platform development with OpenGL. It is optimized to be informative and SEO-friendly.

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