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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Understanding the building of a Qt application

In Chapter 1, Getting Started with Qt Creator, you gained basic familiarity with Qt Designer for Qt Quick applications. Since we have created a calculator program using the C++ language in the previous example, as a comparison, we also create a calculator program in QML so that you can learn the differences.

Let's have another look before we recreate our calculator app in QML. The following screenshot shows the Qt Designer for the Qt Quick window:

Working from the left again, we have the following components:

  1. The view selector, showing that the Qt Designer view is active.
  2. The object hierarchy for the file being edited, showing the parent-child relationship between visible items in that file.
  3. Above the object hierarchy is a palette of the items you can drag out onto the QML editor pane.
  4. Next to the object hierarchy is a summary...
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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng