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You're reading from  Application Development with Qt Creator - Third Edition

Product typeBook
Published inJan 2020
Reading LevelBeginner
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ISBN-139781789951752
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Understanding the task of localization

Localization is an important feature for your product if you want to sell it worldwide. When a user sees that their native language is being displayed and used in a piece of software, they will more likely stay attached to it and become one of your loyal customers. However, localization wasn't always an easy feature to implement, at least not until Qt introduced an easier way to do it.

Localizing your application has several phases that typically overlap throughout a project's life cycle.

The following diagram shows how these phases interact:

These phases are as follows:

  1. As you write your application, you place strings that need to be localized into a specific function (see step 5) so that Qt can identify the strings as needing localization.
  2. Periodically, you extract all the strings in your application and give them to translators...
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Application Development with Qt Creator - Third Edition
Published in: Jan 2020Publisher: ISBN-13: 9781789951752

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng