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Deep Reinforcement Learning Hands-On. - Second Edition

You're reading from  Deep Reinforcement Learning Hands-On. - Second Edition

Product type Book
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Pages 826 pages
Edition 2nd Edition
Languages
Author (1):
Maxim Lapan Maxim Lapan
Profile icon Maxim Lapan

Table of Contents (28) Chapters

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

The approach

Another aspect of the book is its orientation to practice. Every method is implemented for various environments, from the very trivial to the quite complex. I’ve tried to make the examples clean and easy to understand, which was made possible by the expressiveness and power of PyTorch. On the other hand, the complexity and requirements of the examples are oriented to RL hobbyists without access to very large computational resources, such as clusters of graphics processing units (GPUs) or very powerful workstations. This, I believe, will make the fun-filled and exciting RL domain accessible to a much wider audience than just research groups or large artificial intelligence companies. This is still deep RL, so access to a GPU is highly recommended. Approximately half of the examples in the book will benefit from being run on a GPU.

In addition to traditional medium-sized examples of environments used in RL, such as Atari games or continuous control problems, the book contains several chapters (10, 14, 15, 16, and 18) that contain larger projects, illustrating how RL methods can be applied to more complicated environments and tasks. These examples are still not full-sized, real-life projects (they would occupy a separate book on their own), but just larger problems illustrating how the RL paradigm can be applied to domains beyond the well-established benchmarks.

Another thing to note about the examples in the first three parts of the book is that I’ve tried to make them self-contained, with the source code shown in full. Sometimes this has led to the repetition of code pieces (for example, the training loop is very similar in most of the methods), but I believe that giving you the freedom to jump directly into the method you want to learn is more important than avoiding a few repetitions. All examples in the book are available on GitHub: https://github.com/PacktPublishing/Deep-Reinforcement-Learning-Hands-On-Second-Edition, and you’re welcome to fork them, experiment, and contribute.

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