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You're reading from  Asynchronous Android Programming - Second Edition

Product typeBook
Published inJul 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785883248
Edition2nd Edition
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Steve Liles
Steve Liles
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Steve Liles

Steve Liles is a self-confessed geek and has been an Android fan since the launch day of the G1. When he isn't at work building publishing systems and apps for newspapers and magazines, you'll find him tinkering with his own apps, building 3D printers, or playing RTS games. He is currently working with a start-up to build an advertising system that links the print and digital worlds using computer vision on Android and iOS devices.
Read more about Steve Liles

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Building responsive apps with AsyncTaskLoader


AsyncTaskLoader is a Loader implementation that uses AsyncTasks to perform its background work, though this is largely hidden from us when we implement our own subclasses.

We don't need to trouble ourselves with the AsyncTasks—they are completely hidden by AsyncTaskLoader—but with what we learned earlier about AsyncTask, it is interesting to note that tasks are, by default, executed using AsyncTask.executeOnExecutor(AsyncTask.THREAD_POOL_EXECUTOR) to ensure a high degree of concurrency when multiple Loaders are in use.

Note

The AsyncTaskLoader in the compatibility package (android.support.v4.content) does not rely on the public AsyncTask in the platform. Instead, the compatibility package uses an internal ModernAsyncTask implementation to avoid Android fragmentation. The ModernAsyncTask creates threads with the name ModernAsyncTask #<N>.

In the next section we will use AsyncTaskLoader to load in the background, a currency to Bitcoin exchange...

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Asynchronous Android Programming - Second Edition
Published in: Jul 2016Publisher: PacktISBN-13: 9781785883248

Author (1)

author image
Steve Liles

Steve Liles is a self-confessed geek and has been an Android fan since the launch day of the G1. When he isn't at work building publishing systems and apps for newspapers and magazines, you'll find him tinkering with his own apps, building 3D printers, or playing RTS games. He is currently working with a start-up to build an advertising system that links the print and digital worlds using computer vision on Android and iOS devices.
Read more about Steve Liles