Reader small image

You're reading from  C++ Game Animation Programming - Second Edition

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781803246529
Edition2nd Edition
Languages
Tools
Concepts
Right arrow
Authors (2):
Michael Dunsky
Michael Dunsky
author image
Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

Gabor Szauer
Gabor Szauer
author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

View More author details
Right arrow

A review of the vector and its operations

A vector is the most important element of any 3D renderer. Vectors are used to store the position, color, and texture coordinates for all vertices of all triangles we draw. In addition, we use vectors to define static camera parameters.

A vector can be seen as a mathematical object with two independent properties:

  • A direction, from the start point to the end point
  • A length, or magnitude

Let us recap some basics about vectors.

Representations of vectors

The usual representation is a simple arrow, starting somewhere in the coordinate system. All the vectors in Figure 6.1 represent the same vector, as they all have the same directions and lengths, even if they do not share the same start and end points:

Figure 6.1: Graphical representations of a 2D vector

Figure 6.1: Graphical representations of a 2D vector

For a better visualization, think of every vector starting at the origin of the coordinate system. The origin is the point in the coordinate...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
C++ Game Animation Programming - Second Edition
Published in: Dec 2023Publisher: PacktISBN-13: 9781803246529

Authors (2)

author image
Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer