Reader small image

You're reading from  C++ Game Animation Programming - Second Edition

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781803246529
Edition2nd Edition
Languages
Tools
Concepts
Right arrow
Authors (2):
Michael Dunsky
Michael Dunsky
author image
Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

Gabor Szauer
Gabor Szauer
author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

View More author details
Right arrow

Using a C++ glTF loader to get the model data

An uncomplicated way to load a glTF model into a structured data model can be achieved by using a glTF loader library. For this book, we will use the tinygltf library.

The repository for the project is available at GitHub: https://github.com/syoyo/tinygltf.

We need to add a couple of files to our project. Create a new folder called tinygltf, download the following files, and move them into the new folder:

  • tiny_gltf.h
  • tiny_gltf.cc
  • json.hpp

The tiny_gltf.h file contains the glTF loader implementation itself; this is the file we will have to include to the classes loading the model file. The next file on the list, tiny_gltf.cc, has some additional C-style #define directives that are required for the loader. The last file, json.hpp, is required to read and write JSON files.

In addition to these three files, we need to get two other files. Download these two files to the include folder:

  • stb_image.h
  • ...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
C++ Game Animation Programming - Second Edition
Published in: Dec 2023Publisher: PacktISBN-13: 9781803246529

Authors (2)

author image
Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer