Reader small image

You're reading from  C++ Game Animation Programming - Second Edition

Product typeBook
Published inDec 2023
Reading LevelN/a
PublisherPackt
ISBN-139781803246529
Edition2nd Edition
Languages
Tools
Concepts
Right arrow
Authors (2):
Michael Dunsky
Michael Dunsky
author image
Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

Gabor Szauer
Gabor Szauer
author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer

View More author details
Right arrow

Adding UI elements to control the application

Having values such as the FPS counter of the timers shown in the ImGui window is nice, but ImGui is also capable of sending input to the application. This sending of input enables us to add control elements to the ImGui window and change the values of our running program, without the need to recompile or remember key mappings.

The example code for this last section is in the 04_opengl_ui_control and 08_vulkan_ui_control folders.

To see the generic principle of input controls in ImGui, let’s create a simple example: a checkbox that toggles a Boolean value.

Adding a checkbox

Create the checkbox widget in the UserInterface class by adding these lines to the createFrame() method of the UserInterface.cpp file between the ImGui window position text output widget and the ImGui::End() call:

  static bool checkBoxChecked = false;
  ImGui::Checkbox("Check Me", &checkBoxChecked);
  ...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
C++ Game Animation Programming - Second Edition
Published in: Dec 2023Publisher: PacktISBN-13: 9781803246529

Authors (2)

author image
Michael Dunsky

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.
Read more about Michael Dunsky

author image
Gabor Szauer

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.
Read more about Gabor Szauer