We have to add the scenes that we're going to use to the build settings before we can test our code works, so click on File | Build Settings, and then click on Add Current. You'll see the scene name appear in the Scenes In Build area, now drag the TitleScreen and the GameScreen scenes into the same window and their names will appear there too. Close the build settings window and click on the play icon in the top-middle of the Unity screen. If all has worked as expected you should be staring back at a plain blue screen. That's actually a good result as it means your SetUp scene is working as expected and has loaded the TitleScreen scene immediately, and the blue screen you see is from the background color of Main Camera in that scene.
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You're reading from Ouya Unity Game Development
Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches
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Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.
Read more about Gary Riches