We've laid a lot of groundwork in this chapter, so well done. You should now understand the different coding options available to you and their pros and cons and your Unity project should also be set up in a way that will help you work smarter in the future. We also achieved our first Ouya specific programming with the controller input. In Chapter 4, Adding a Character and Making Them Move, we'll give you a better camera angle, make your character move and add some animation.
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