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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

In this chapter, you've learned how to add, remove, and modify Action Mappings and Axis Mappings, which give you some flexibility when determining which keys trigger a specific action or axis, how to listen to them, and how to execute in-game logic when they're pressed and released.

Now that you know how to handle the player's input, you can allow the player to interact with your game and offer the agency that video games are so well known for.

In the next chapter, we'll start making our own game from scratch. It'll be called Dodgeball and will consist of the player controlling a character trying to run away from enemies that are throwing dodgeballs at it. In that chapter, we will have the opportunity to start learning about many important topics, with a heavy focus on collisions.

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