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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Character Animation Pipeline

For the purposes of this book, we will only be concerned with 3D animation and how animations work inside Unreal Engine 4; however, it's important to briefly discuss the pipeline used in many industries to create a Character and its animations.

The Concept Stage

The first stage is developing a concept of the Character that we want to create and later animate. This is almost always done in 2D, either by hand or through the use of a computer using programs such as Photoshop. It makes the job easier for the 3D modeler to have several references for how a Character looks, and the relative size of the Character, before starting the process of modeling. Below, we see a basic example of a stick figure Character in different poses. Notice how the Character is posed in different ways:

Figure 10.7: A very simple example of a 2D Character concept

The 3D Modeling Stage

Once the Character concepts are complete, the pipeline can...

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