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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details

Table of Contents (19) Chapters

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

In this chapter, you learned a lot about the importance of Visual and Audio Effects in the world of game development. Using a combination of C++ code and notifies, you were able to bring gameplay functionality to the player projectile and the enemy character colliding, as well as a layer of polish to this functionality by adding VFX and SFX. On top of this, you learned about how objects are spawned and destroyed in Unreal Engine 4.

Moreover, you learned about how Animation Montages are played, both from Blueprints and through C++. By migrating the logic of playing the Throw Animation Montage from Blueprint to C++, you learned how both methods work and how to use both implementations for your game.

By adding a new Animation Notify using C++, you were able to add this notify to the Throw Animation Montage, which allows the player to spawn the player projectile you created in the previous chapter. Through the use of the UWorld->SpawnActor() function, and adding a new...

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