Reader small image

You're reading from  Unreal Engine 4 Shaders and Effects Cookbook

Product typeBook
Published inMay 2019
Reading LevelBeginner
PublisherPackt
ISBN-139781789538540
Edition1st Edition
Languages
Tools
Right arrow
Authors (2):
Brais Brenlla Ramos
Brais Brenlla Ramos
author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

John P. Doran
John P. Doran
author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran

View More author details
Right arrow

Water caustics


Nailing down the right look for a water surface can greatly increase the realism of our scenes, especially when dealing with tricky materials, such as the ones that make use of translucency. Getting those nice reflections to show up, the refraction working in the right way, and the animation to feel believable is something we tackled in the previous recipe. On top of that, we can add an extra effect that is often seen in bodies of water: caustics.

This technique, which tries to mimic how the refracted envelope of light rays that the surface of our water body is projecting onto another object works (the bathtub, in our case), is difficult to calculate in real-time renderers. That being the case, we usually rely on approaches that try to fake the effect rather than realistically show it. We'll be exploring one such method in the following pages.

Getting ready

Since this recipe is going to follow in the footsteps of the previous one, there's nothing new that you'll need. All of...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unreal Engine 4 Shaders and Effects Cookbook
Published in: May 2019Publisher: PacktISBN-13: 9781789538540

Authors (2)

author image
Brais Brenlla Ramos

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.
Read more about Brais Brenlla Ramos

author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran