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Reinforcement Learning with TensorFlow

You're reading from  Reinforcement Learning with TensorFlow

Product type Book
Published in Apr 2018
Publisher Packt
ISBN-13 9781788835725
Pages 334 pages
Edition 1st Edition
Languages
Author (1):
Sayon Dutta Sayon Dutta
Profile icon Sayon Dutta

Table of Contents (21) Chapters

Title Page
Packt Upsell
Contributors
Preface
1. Deep Learning – Architectures and Frameworks 2. Training Reinforcement Learning Agents Using OpenAI Gym 3. Markov Decision Process 4. Policy Gradients 5. Q-Learning and Deep Q-Networks 6. Asynchronous Methods 7. Robo Everything – Real Strategy Gaming 8. AlphaGo – Reinforcement Learning at Its Best 9. Reinforcement Learning in Autonomous Driving 10. Financial Portfolio Management 11. Reinforcement Learning in Robotics 12. Deep Reinforcement Learning in Ad Tech 13. Reinforcement Learning in Image Processing 14. Deep Reinforcement Learning in NLP 1. Further topics in Reinforcement Learning 2. Other Books You May Enjoy Index

A3C for Pong-v0 in OpenAI gym


We have already discussed the pong environment before in Chapter 4, Policy Gradients. We will use the following code to create the A3C for Pong-v0 in OpenAI gym:

import multiprocessing
import threading
import tensorflow as tf
import numpy as np
import gym
import os
import shutil
import matplotlib.pyplot as plt

game_env = 'Pong-v0'
num_workers = multiprocessing.cpu_count()
max_global_episodes = 100000
global_network_scope = 'globalnet'
global_iteration_update = 20
gamma = 0.9
beta = 0.0001
lr_actor = 0.0001 # learning rate for actor
lr_critic = 0.0001 # learning rate for critic
global_running_rate = []
global_episode = 0

env = gym.make(game_env)

num_actions = env.action_space.n


tf.reset_default_graph()

The input state image preprocessing function:

def preprocessing_image(obs): #where I is the single frame of the game as the input
    """ prepro 210x160x3 uint8 frame into 6400 (80x80) 1D float vector """
#the values below have been precomputed through trail...
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