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You're reading from  Mastering Kubernetes - Fourth Edition

Product typeBook
Published inJun 2023
PublisherPackt
ISBN-139781804611395
Edition4th Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan

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Summary

In this chapter, we covered three major topics: working with the Kubernetes API, extending the Kubernetes API, and writing Kubernetes plugins. The Kubernetes API supports the OpenAPI spec and is a great example of REST API design that follows all current best practices. It is very consistent, well organized, and well documented. Yet it is a big API and not easy to understand. You can access the API directly via REST over HTTP, using client libraries including the official Python client, and even by invoking kubectl programmatically.

Extending the Kubernetes API may involve defining your own custom resources, writing controllers/operators, and optionally extending the API server itself via API aggregation.

Plugins and webhooks are a foundation of Kubernetes design. Kubernetes was always meant to be extended by users to accommodate any needs. We looked at various plugins, such as custom schedulers, kubectl plugins, and access control webhooks. It is very cool that Kubernetes...

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Mastering Kubernetes - Fourth Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804611395

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan