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You're reading from  Mastering Kubernetes - Fourth Edition

Product typeBook
Published inJun 2023
PublisherPackt
ISBN-139781804611395
Edition4th Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
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Summary

In this chapter, we covered a lot of ground. Networking is such a vast topic as there are so many combinations of hardware, software, operating environments, and user skills. It is a very complicated endeavor to come up with a comprehensive networking solution that is both robust, secure, performs well, and is easy to maintain. For Kubernetes clusters, the cloud providers mostly solve these issues. But if you run on-premises clusters or need a tailor-made solution, you get a lot of options to choose from. Kubernetes is a very flexible platform, designed for extension. Networking in particular is highly pluggable.

The main topics we discussed were the Kubernetes networking model (a flat address space where pods can reach other), how lookup and discovery work, the Kubernetes network plugins, various networking solutions at different levels of abstraction (a lot of interesting variations), using network policies effectively to control the traffic inside the cluster, ingress...

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Mastering Kubernetes - Fourth Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804611395

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan