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You're reading from  Mastering Kubernetes - Fourth Edition

Product typeBook
Published inJun 2023
PublisherPackt
ISBN-139781804611395
Edition4th Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan

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Summary

In this chapter, we covered the topics of monitoring, observability, and troubleshooting. We started with a review of the various aspects of monitoring: logs, metrics, error reporting, and distributed tracing. Then, we discussed how to incorporate monitoring capabilities into your Kubernetes cluster. We looked at several CNCF projects, like Fluentd for log aggregation, Prometheus for metrics collection and alert management, Grafana for visualization, and Jaeger for distributed tracing. Then, we explored troubleshooting large distributed systems. We realized how difficult it can be and why we need so many different tools to conquer the issues.

In the next chapter, we will take it to the next level and dive into service meshes. I’m super excited about service meshes because they take much of the complexity related to cloud-native microservice-based applications and externalize them outside of the microservices. That has a lot of real-world value.

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Mastering Kubernetes - Fourth Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804611395

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan