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Go Programming - From Beginner to Professional - Second Edition

You're reading from  Go Programming - From Beginner to Professional - Second Edition

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781803243054
Pages 680 pages
Edition 2nd Edition
Languages
Author (1):
Samantha Coyle Samantha Coyle
Profile icon Samantha Coyle

Table of Contents (30) Chapters

Preface Part 1: Scripts
Chapter 1: Variables and Operators Chapter 2: Command and Control Chapter 3: Core Types Chapter 4: Complex Types Part 2: Components
Chapter 5: Functions – Reduce, Reuse, and Recycle Chapter 6: Don’t Panic! Handle Your Errors Chapter 7: Interfaces Chapter 8: Generic Algorithm Superpowers Part 3: Modules
Chapter 9: Using Go Modules to Define a Project Chapter 10: Packages Keep Projects Manageable Chapter 11: Bug-Busting Debugging Skills Chapter 12: About Time Part 4: Applications
Chapter 13: Programming from the Command Line Chapter 14: File and Systems Chapter 15: SQL and Databases Part 5: Building For The Web
Chapter 16: Web Servers Chapter 17: Using the Go HTTP Client Part 6: Professional
Chapter 18: Concurrent Work Chapter 19: Testing Chapter 20: Using Go Tools Chapter 21: Go in the Cloud Index Other Books You May Enjoy

Polymorphism

Polymorphism is the ability to appear in various forms. For example, a shape can appear as a square, circle, rectangle, or any other shape:

Figure 7.4: Polymorphism example for shape

Figure 7.4: Polymorphism example for shape

Go does not do subclassing like other object-oriented languages because Go does not have classes. Subclassing in object-oriented programming is inheriting from one class to another. By doing subclassing, you are inheriting the fields and methods of another class. Go provides a similar behavior through embedding structs and by using polymorphism through interfaces.

One of the advantages of using polymorphism is that it allows the reuse of methods that have been written once and tested. Code is reused by having an Application Programming Interface (API) that accepts an interface; if our type satisfies that interface, it can be passed to that API. There is no need to write additional code for each type; we just need to ensure we meet the interface method’...

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