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Computer Programming for Absolute Beginners

You're reading from  Computer Programming for Absolute Beginners

Product type Book
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Pages 430 pages
Edition 1st Edition
Languages
Author (1):
Joakim Wassberg Joakim Wassberg

Table of Contents (19) Chapters

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Chapter 6: Working with Data – Variables

In previous chapters, we stated that a program is something that takes data as input and performs operations on it to produce new data. So, handling data is crucial in any application, regardless of whether it is used for accounting or whether it is a game.

When we work with data, it must be stored in the computer's memory, and this is done with variables. It is variables that let us store and retrieve data. In this chapter, we will get to know variables, see how they work, and, in the end, look at some operations that we can perform on them.

In this chapter, you will learn about the following:

  • Declaring and initializing variables
  • Understanding data types and applying them to variables
  • Using composite types to handle multiple values
  • Performing operations on variables using operators
  • Operating on numbers and manipulating strings
  • When programming, we need to work with data, and that data will be stored...
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