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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Summary


We now have some interesting encounters for our game! In addition to these, we covered a lot of features that exist in Unity for you to be able to use in your own future projects. We specifically covered placing turrets, integrating RAIN in our project, integrating Shooter AI in our project, spawning enemies using triggers, placing pickups and healthpacks, and so on. Keeping all this in mind, in the next chapter, we'll learn how to take our knowledge of environments and build different combat scenarios!

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