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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Summary


We've now gone over most of the features of Prototype, giving a good basis on which you should be able to create a first-person shooter level using interior spaces.

For those wanting to see more of ProBuilder/Prototype in action, here is a video series involving Gabriel Williams creating the famous E1M1 map from the original Doom game. https://www.youtube.com/watch?v=f2ia28kSiLs&list=PLrJfHfcFkLM9dWnj31b8XTdePDLIOWk7e

In the next chapter, we will delve into creating exterior areas, making use of Unity's terrain features.

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