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Building an FPS Game with Unity

You're reading from  Building an FPS Game with Unity

Product type Book
Published in Oct 2015
Publisher
ISBN-13 9781782174806
Pages 326 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started on an FPS 2. Building Custom Weapons 3. Prototyping Levels with Prototype 4. Creating Exterior Environments 5. Building Encounters 6. Breathing Life into Levels 7. Adding Polish with ProBuilder 8. Creating a Custom GUI 9. Finalizing Our Project Index

Creating the Terrain


In Unity, the best tool to use to create a natural landscape is the terrain tool. Unity's terrain system allows us to sculpt and shape the landscape of our level. This tool is frequently used to create outdoor environments, because the ground is never completely flat in nature. This tool will help the artist create organic and asymmetrical details as well as a realistic ground plane for your player to walk on. After the Terrain is sculpted and formed, we can complete our environment by adding in bushes, trees, and fading materials.

To see how easy it is to use the tool, let's get started with creating the Terrain:

  1. First, let's create a new scene from scratch by going to File | New Scene.

  2. Next, we need to actually create the Terrain we'll be placing for the world. Let's first create a Terrain by selecting GameObject | 3D Object | Terrain.

    At this point, you should see the Terrain.

    Note

    If for some reason you have problems seeing the Terrain object, go to the Hierarchy tab and...

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