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The Immersive Metaverse Playbook for Business Leaders

You're reading from  The Immersive Metaverse Playbook for Business Leaders

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781837632848
Pages 458 pages
Edition 1st Edition
Languages
Authors (2):
Irena Cronin Irena Cronin
Profile icon Irena Cronin
Robert Scoble Robert Scoble
Profile icon Robert Scoble
View More author details

Table of Contents (22) Chapters

Preface 1. Part 1: The Reality of the AR/MR Metaverse
2. Chapter 1: The What and Why of the Metaverse 3. Chapter 2: Augmented Reality Status Quo 4. Chapter 3: Where Is Virtual Reality Heading? 5. Chapter 4: The Value of Using 3D Visuals to Interact 6. Part 2: Key Technologies That Power the Metaverse
7. Chapter 5: Understanding Perception Technologies 8. Chapter 6: The Different Types of Computing Technologies 9. Chapter 7: Where Are APIs Needed 10. Chapter 8: Making and Using 3D Models and Integrating 2D Content 11. Chapter 9: Understanding User Experience Design and User Interface 12. Part 3: Consumer and Enterprise Use Cases
13. Chapter 10: New Ways of Social Interaction 14. Chapter 11: Virtual and Onsite Work 15. Chapter 12: 3D and 2D Content Forms and Creation 16. Chapter 13: Retail Experiences 17. Part 4: Why Metaverse Redux?
18. Chapter 14: Benefits and Possible Dangers Reframed 19. Chapter 15: Future Vision 20. Index 21. Other Books You May Enjoy

Art in the Metaverse

In the boundless expanse of the Metaverse, where the digital realm intertwines with the world of art, creativity takes on an entirely new dimension. Within this dynamic digital landscape, artists, enthusiasts, and educators are reshaping the way we perceive, create, and interact with art. Through the fusion of cutting-edge technologies, including AR, VR, and generative AR, the Metaverse has become a canvas for innovation and imagination. In this section, we will embark on a captivating journey through five distinct use cases, each a testament to the transformative potential of art in this ever-evolving virtual frontier. From immersive virtual art galleries that transcend geographical boundaries to collaborative art creation that defies the constraints of physical space, these use cases not only redefine how we experience art but also push the boundaries of what’s possible in the Metaverse.

Use case 1 – immersive virtual art galleries

In the...

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