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The Immersive Metaverse Playbook for Business Leaders

You're reading from  The Immersive Metaverse Playbook for Business Leaders

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781837632848
Pages 458 pages
Edition 1st Edition
Languages
Authors (2):
Irena Cronin Irena Cronin
Profile icon Irena Cronin
Robert Scoble Robert Scoble
Profile icon Robert Scoble
View More author details

Table of Contents (22) Chapters

Preface 1. Part 1: The Reality of the AR/MR Metaverse
2. Chapter 1: The What and Why of the Metaverse 3. Chapter 2: Augmented Reality Status Quo 4. Chapter 3: Where Is Virtual Reality Heading? 5. Chapter 4: The Value of Using 3D Visuals to Interact 6. Part 2: Key Technologies That Power the Metaverse
7. Chapter 5: Understanding Perception Technologies 8. Chapter 6: The Different Types of Computing Technologies 9. Chapter 7: Where Are APIs Needed 10. Chapter 8: Making and Using 3D Models and Integrating 2D Content 11. Chapter 9: Understanding User Experience Design and User Interface 12. Part 3: Consumer and Enterprise Use Cases
13. Chapter 10: New Ways of Social Interaction 14. Chapter 11: Virtual and Onsite Work 15. Chapter 12: 3D and 2D Content Forms and Creation 16. Chapter 13: Retail Experiences 17. Part 4: Why Metaverse Redux?
18. Chapter 14: Benefits and Possible Dangers Reframed 19. Chapter 15: Future Vision 20. Index 21. Other Books You May Enjoy

Avatar creation

Designing avatars for the Metaverse encompasses a blend of artistic design, technological skills, and an understanding of societal norms. The Metaverse, essentially a vast shared digital realm born from the fusion of augmented reality and immersive digital environments, has elevated the importance of avatars as our digital counterparts. Let’s delve into the multifaceted procedure and considerations involved in crafting these avatars for the Metaverse.

Envisioning and blueprinting

  • Avatar’s role: Determining if the avatar will act as an individual’s digital twin, an imaginative character, or a representation of an idea is the initial step.
  • Design origins: Inspirations can be drawn from diverse sources, such as myths, modern media, historical events, or individual narratives.
  • Preliminary designs: Before diving into 3D, initial 2D sketches give a basic framework of the avatar’s appearance.
  • Iterative feedback: Collecting...
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