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Published inApr 2024
PublisherPackt
ISBN-139781803238807
Edition1st Edition
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Jaime Kelly
Jaime Kelly
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Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly

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Rigging the feet

You should already know the process for painting weights, but here it is again:

  1. As we did in the previous section, select the correct bones and mesh in weight paint mode.
  2. Set the weight and strength of the default brush you have to a desired amount (1.0 will do for now).
  3. Hold and left-click over the mesh to begin painting weights onto it.

By following these steps, you should have something that looks like this:

Figure 5.3 – Initial toe weights

Figure 5.3 – Initial toe weights

With your current brush, Draw, you will see that you paint hard lines; there’s a Blur brush we can use to give softer edges once we have laid down our weights. The Blur tool is great for making soft transitions between two bones; here is how to find it:

  1. Head to the left-hand side of Blender to find a small gray pull tab.
  2. Click this tab to reveal brushes you can use in Weight Paint Mode:
Figure 5.4 – Finding the Blur tool

Figure 5.4 – Finding...

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3D Character Rigging in Blender
Published in: Apr 2024Publisher: PacktISBN-13: 9781803238807

Author (1)

author image
Jaime Kelly

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.
Read more about Jaime Kelly