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3D Character Rigging in Blender

You're reading from  3D Character Rigging in Blender

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Pages 164 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Jaime Kelly Jaime Kelly
Profile icon Jaime Kelly

Table of Contents (14) Chapters

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Add-ons to expand your toolbox

Everything discussed in this book has been part of the default Blender experience. While Blender manages to cover such impressive depths, add-ons can completely change how you approach rigging.

Admittedly, some of these add-ons may do you more harm than good (Auto-Rig add-ons come to mind), but there are a few that are genuinely great. A few personal favorites are as follows:

  • Wiggle Bones: Assign a bone to be a wiggle bone, then animate any bones above it; this add-on gives set bones a nice touch of physics. It leans more toward animation but it’s a fantastic tool to know about, just in case someone asks for a rig with little stringy things that need to jiggle (or not so stringy).
  • Bone Manager: Assigning bone groups can be a little unsightly. All of those dots in the Layers grid just look daft, right? Bone Manager adds a new UI where you can name bone groups and even add scene controls to switch selected bone groups on the fly. Animators...
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