Learn how to use automatic and manual weight painting to merge skin and bone
Enhance any rig with a sweeping host of automatic controls and aids for animation
Keep your rigs efficient and clean for an optimal end user experience
Purchase of the print or Kindle book includes a free PDF eBook
Description
In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form.
As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips.
Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills.
By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
What you will learn
Understand the basic terminology of rigging and learn how to create and modify rigs
Find out how bones interact with topology
Get to grips with weight painting through the mesh
Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of
Make rigs visually appealing with advanced techniques such as shape keys and bone drivers
Familiarize yourself with advanced techniques used by industry leaders
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Jaime Kelly is a freelance and contracted CGI artist who has worked with every corner and crevice Blender has to offer, self-taught from 2016 and working within the professional field since late 2018. Primarily a 3D animator or technician; he has taken lead within many small startup teams on all matters, including Animation, Rigging, Motion capture, storyboards and other general CGI matters. Other activities have included; one-to-one beginner lessons, group lessons, shake ups to team/ studio pipelines, sound asset creation and much more. Currently, Jaime works with a host of indie startups, providing crucial information, aid and expertise in all fields of media creation from games to infographics to music videos.
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