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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Product type Book
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Richard A. Hawley Richard A. Hawley
Profile icon Richard A. Hawley

Selection masks


GROME provides powerful masking tools commonly found in art applications. In the Workspace panel find the layer stack mode's drop-down list; from here choose Selection Masks. Clicking on the "plus page" button adds a new mask layer.

As always we must assign a zone to the layer before we can do anything with it, so make a zone active (press Ctrl and click on the viewport) and right-click on the layer and Assign to selection.

The mask layers needs to be armed for use. Any masked areas will show by default as a red tinted area.

Once we have a layer for a mask we usually want to put something in it. The Tools panel has a Selection tab containing all the tools for creating a mask. A drop-down control under the tab helps choose between Brush and Procedural tools. The interface is nice and consistent in this manner.

The brush-based selection tools provide methods for painting masks directly onto terrain. As with other brush tools the square bracket keys are handy shortcuts for changing...

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