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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from  Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Product type Book
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Pages 162 pages
Edition 1st Edition
Languages
Author (1):
Richard A. Hawley Richard A. Hawley
Profile icon Richard A. Hawley

Water toolset


As with other tools, they are split into Brush and Procedural groups. Both feature methods to paint the water mask. The waterBrush tool is useful for touching up small areas as required. The Brush tool paints directly to the coverage mask on the water plane. But generally we will make good use of the "water generator" tool.

Generator tool

First button in the Procedural toolset is Generator which creates the water mask based on terrain height. Very simple to use, the only parameter we might want to adjust is Depth attenuation. This is how far in world units we want to see under the water plane. This is used to feather shoreline transparency.

The following is an image of a mask for a single zone, the dark areas are hidden. On the right-hand side is a 3D view of a zone where terrain has been flattened so that we can see the mask resolution along the shoreline.

If the resolution of the mask is too low (or high), hit the Resampler button and set the resolution you want (remember to...

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