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You're reading from  Asynchronous Android Programming - Second Edition

Product typeBook
Published inJul 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785883248
Edition2nd Edition
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Author (1)
Steve Liles
Steve Liles
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Steve Liles

Steve Liles is a self-confessed geek and has been an Android fan since the launch day of the G1. When he isn't at work building publishing systems and apps for newspapers and magazines, you'll find him tinkering with his own apps, building 3D printers, or playing RTS games. He is currently working with a start-up to build an advertising system that links the print and digital worlds using computer vision on Android and iOS devices.
Read more about Steve Liles

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Summary


In this chapter we introduce you to the JNI, a standard API available on Java to interact with native code written in Assembly, C or C++ that it is available to any Android Developer with the Android NDK kit installed.

In the first section we explain how to setup a project with JNI code on Android Studio and how to call C function and C++ member functions from any Java class on your application.

Later, we use the JNI interface to execute a Loader asynchronous background work on a native function. The native function was able to convert a colorful image to a gray image on a Java background thread created by the AsyncTaskLoader.

Next, we discover how to attach and detach a pure native thread created using the C++ standard library to the JVM. The attached thread worked as a normal Java thread and managed its own JNI Environment, resources and references.

In the meantime, we also discovered the differences between JNI global and Local references and how to access a Java object field from...

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Asynchronous Android Programming - Second Edition
Published in: Jul 2016Publisher: PacktISBN-13: 9781785883248

Author (1)

author image
Steve Liles

Steve Liles is a self-confessed geek and has been an Android fan since the launch day of the G1. When he isn't at work building publishing systems and apps for newspapers and magazines, you'll find him tinkering with his own apps, building 3D printers, or playing RTS games. He is currently working with a start-up to build an advertising system that links the print and digital worlds using computer vision on Android and iOS devices.
Read more about Steve Liles