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Building Cross-Platform GUI Applications with Fyne

You're reading from  Building Cross-Platform GUI Applications with Fyne

Product type Book
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Pages 318 pages
Edition 1st Edition
Languages
Author (1):
Andrew Williams Andrew Williams
Profile icon Andrew Williams

Table of Contents (18) Chapters

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Summary

In this chapter, we have seen how to deviate from the standard components and built-in theme in various ways. We explored how existing widgets can be extended and adapted, as well as how to build our own components from scratch. We also saw how custom themes can be created and how we can apply our own customizations to the default theme through theme extension.

With this knowledge, we created an application that was a mix of standard and custom components. We added some visual enhancements through our widget's renderer, but also created further customization by defining a custom theme. Through the code in this chapter, we learned how to customize individual elements and widgets, as well as how to make visual changes that apply across custom and standard widgets, using the theme API.

This brings us to the end of our exploration of the Fyne toolkit APIs and their functionality. In the following chapters, we will see how to create and manage GUI applications and how...

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