Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Building Cross-Platform GUI Applications with Fyne

You're reading from  Building Cross-Platform GUI Applications with Fyne

Product type Book
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Pages 318 pages
Edition 1st Edition
Languages
Author (1):
Andrew Williams Andrew Williams
Profile icon Andrew Williams

Table of Contents (18) Chapters

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Laying out containers

As we saw in the previous chapter, a Fyne canvas is made up of CanvasObject, Container, and Widget items (although Container and Widget items are both CanvasObject items as well!). To be able to display multiple elements, we must use the Container type, which groups a number of CanvasObject items (which can also be Widget items or additional Container items). To manage the size and position of each item inside a container, we use an implementation of Layout, which is passed to the container at creation using the container.New(layout, items) constructor function.

There are many ways that an application may want to lay out its components and in this section we will explore the different ways that can be achieved. Layouts are not always required, however, and so first we will look at when you might not need to use a layout and how to handle size and placement manually instead.

Manual layout

Before we explore layout algorithms, it is possible to manage a...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}