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You're reading from  Mastering Kubernetes, - Third Edition

Product typeBook
Published inJun 2020
PublisherPackt
ISBN-139781839211256
Edition3rd Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
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Using namespaces to limit access

The Hue project is moving along nicely, and we have a few hundred microservices and about 100 developers and DevOps engineers working on it. Groups of related microservices emerge, and you notice that many of these groups are pretty autonomous. They are completely oblivious to the other groups. Also, there are some sensitive areas such as health and finance that you want to control access to more effectively. Enter namespaces.

Let's create a new service, Hue-finance, and put it in a new namespace called restricted.

Here is the YAML file for the new restricted namespace:

kind: Namespace
apiVersion: v1
metadata:
  name: restricted
  labels:
    name: restricted

We can create it as usual:

$ kubectl create -f restricted-namespace.yaml
namespace "restricted" created

Once the namespace has been created, we can configure a context for the namespace. This will allow restricting access just to this namespace to specific...

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Mastering Kubernetes, - Third Edition
Published in: Jun 2020Publisher: PacktISBN-13: 9781839211256

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan