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You're reading from  Mastering Kubernetes, - Third Edition

Product typeBook
Published inJun 2020
PublisherPackt
ISBN-139781839211256
Edition3rd Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan

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Using kustomization for hierarchical cluster structures

This is not a typo. Kubectl recently incorporated the functionality of kustomize (https://kustomize.io/). It is a way to configure Kubernetes without templates. There was a lot of drama about the way the kustomize functionality was integrated into kubectl itself, since there are other options and it was an open question if kubectl should be that opinionated. But that's all in the past. The bottom line is that kubectl apply -k unlocks a treasure trove of configuration options. Let's understand what problem it helps us to solve and take advantage of it to help us manage Hue.

Understanding the basics of kustomize

Kustomize was created as a response to template-heavy approaches like Helm to configure and customize Kubernetes clusters. It is designed around the principle of declarative application management. It takes a valid Kubernetes YAML manifest (base) and specializes it or extends it by overlaying additional...

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Mastering Kubernetes, - Third Edition
Published in: Jun 2020Publisher: PacktISBN-13: 9781839211256

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan