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haXe 2 Beginner's Guide

You're reading from  haXe 2 Beginner's Guide

Product type Book
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Pages 288 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Conditional compilation


haXe allows you to do conditional compilation. This means that some parts of the code can be compiled and others can be ignored depending on the flags you give to the compiler and depending on the platform you're targeting.

Conditional compilation instructions always begin with the #if instruction.

Conditional compilation depending on flags

You can define a flag on the command line by using the –D switch. So, to define the myway flag, you would use the following: -D myway.

Then, you use it in the following way:

#if myway
//Code here compiled only if myway is defined
#else
//Code here compiled in the other case
#end

There is also a not operator:

#if !myway
//Code here compiled only myway is not defined
#end

Conditional compilation depending on the target

Conditional compilation depending on the target basically works in the same way, except that the name of the target you are compiling to automatically gets set. So, you will have something like the following:

#if cpp
//C++ code...
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