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haXe 2 Beginner's Guide

You're reading from  haXe 2 Beginner's Guide

Product type Book
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Pages 288 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Summary


In this chapter, we have seen how to embed and use assets. We have also seen how one may use Flash's events system.

Moreover, we have written a simple game that should help you understand how to get started with Flash game programming using haXe.

Specifically, we covered how to embed assets in a SWF file, how to use them, and how to handle events.

I hope this book has been a good introduction to haXe for you. You should now be able to write your own haXe applications and continue learning how to work with haXe.

This programming language is very powerful and lets you write code in several different ways.

Do not forget that haXe is driven by its community and that a lot of code is open source, letting you dive into it to learn how others are using haXe and how they write their own code.

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