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You're reading from  Test-Driven iOS Development with Swift - Fourth Edition

Product typeBook
Published inApr 2022
PublisherPackt
ISBN-139781803232485
Edition4th Edition
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Author (1)
Dr. Dominik Hauser
Dr. Dominik Hauser
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Dr. Dominik Hauser

Dr. Dominik Hauser is an iOS developer working for a small company in western Germany. In over 11 years as an iOS developer, he has worked on many different apps, both large and small. In his spare time, Dominik builds small (often silly) apps and explores how he can become a better iOS developer. He talks at conferences, writes books, and is active in the iOS community in general. His most successful open source component (in terms of stars) is a pull-to-refresh control for a table view that consists of an actual SpriteKit game. Before Dominik became an iOS developer, he was a physicist, researching the most powerful photon sources within our galaxy.
Read more about Dr. Dominik Hauser

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Getting started in Xcode

Now, let's start our journey by creating a project that we will implement using TDD. Proceed as follows:

  1. Open Xcode and create a new iOS project using the App template.
  2. In the Options window, add ToDo as the product name, select the Storyboard interface and Swift as the language, and check the box next to Include Tests. Let the Use Core Data box stay unchecked.

Xcode creates a small iOS project with three targets: one for the implementation code, one for the unit, and one for the UI tests. The template contains code that presents a single view on the screen.

  1. To take a look at how the app target and test target fit together, select the project in the project navigator and then select the ToDoTests target. In the General tab, you'll find a setting for the Host Application that the test target should be able to test. It looks like this:

Figure 4.5 – General settings for the test target

Xcode...

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Test-Driven iOS Development with Swift - Fourth Edition
Published in: Apr 2022Publisher: PacktISBN-13: 9781803232485

Author (1)

author image
Dr. Dominik Hauser

Dr. Dominik Hauser is an iOS developer working for a small company in western Germany. In over 11 years as an iOS developer, he has worked on many different apps, both large and small. In his spare time, Dominik builds small (often silly) apps and explores how he can become a better iOS developer. He talks at conferences, writes books, and is active in the iOS community in general. His most successful open source component (in terms of stars) is a pull-to-refresh control for a table view that consists of an actual SpriteKit game. Before Dominik became an iOS developer, he was a physicist, researching the most powerful photon sources within our galaxy.
Read more about Dr. Dominik Hauser