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You're reading from  Mastering Kubernetes, - Third Edition

Product typeBook
Published inJun 2020
PublisherPackt
ISBN-139781839211256
Edition3rd Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan

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Integrating enterprise storage into Kubernetes

If you have an existing Storage Area Network (SAN) exposed over the iSCSI interface, Kubernetes has a volume plugin for you. It follows the same model as other shared persistent storage plugins we've seen earlier. It supports the following features:

  • Connect to one portal
  • Mount a device directly or via multipathd
  • Format and partition any new device
  • Authenticate via CHAP

You must configure the iSCSI initiator, but you don't have to provide any initiator information. All you need to provide is the following:

  • The IP address of the iSCSI target and port (if not the default 3260)
  • The target's iqn (an iSCSI-qualified name) – typically the reversed domain name
  • LUN – the logical unit number
  • The filesystem type
  • A read-only Boolean flag

The iSCSI plugin supports ReadWriteOnce and ReadonlyMany. Note that you can't partition your device...

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Mastering Kubernetes, - Third Edition
Published in: Jun 2020Publisher: PacktISBN-13: 9781839211256

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan