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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Updating the physics settings

In the previous chapter, we included all the variations of enemies in the project and created a couple of scripts to spawn and update them. Now, we are going to expand enemy support by adding a custom layer for them and setting up the layer collision matrix and camera’s Culling Mask to use the new layer.

Let's start by creating the new layer:

  1. Click Edit | Project Settings….
  2. In the Project Settings window, select the Tags and Layers option from the left panel.
  3. Add the Enemy value to User Layer 9.
  4. Save the project.

The following figure shows the current custom layers that we have added so far to our project:

Figure 10.1 – Adding Enemy to the Layers settings

Figure 10.1 – Adding Enemy to the Layers settings

It is important that the Portrait, Unit, Plane, and Enemy custom layers are added to the corresponding User Layer. When setting a layer to a Culling Mask, for example, the Unity Engine uses User Layer as an index, and...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci