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You're reading from  Mastering Kubernetes, - Third Edition

Product typeBook
Published inJun 2020
PublisherPackt
ISBN-139781839211256
Edition3rd Edition
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Author (1)
Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan

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Choosing and managing the cluster capacity

With Kubernetes' horizontal pod autoscaling, DaemonSets, StatefulSets, and quotas, we can scale and control our pods, storage, and other objects. However, in the end, we're limited by the physical (virtual) resources available to our Kubernetes cluster. If all your nodes are running at 100% capacity, you need to add more nodes to your cluster. There is no way around it. Kubernetes will just fail to scale. On the other hand, if you have very dynamic workloads then Kubernetes can scale down your pods, but if you don't scale down your nodes correspondingly you will still pay for the excess capacity. In the cloud you can stop and start instances on demand. Combining it with the cluster autoscaler can solve the compute capacity problem automatically. That's the theory. In practice there are always nuances.

Choosing your node types

The simplest solution is to choose a single node type with a known quantity of CPU, memory...

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Mastering Kubernetes, - Third Edition
Published in: Jun 2020Publisher: PacktISBN-13: 9781839211256

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan