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You're reading from  Mastering Kubernetes, - Third Edition

Product typeBook
Published inJun 2020
PublisherPackt
ISBN-139781839211256
Edition3rd Edition
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Gigi Sayfan
Gigi Sayfan
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Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
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Kubernetes concepts

In this section, I'll briefly introduce many important Kubernetes concepts and give you some context as to why they are needed and how they interact with other concepts. The goal is to get familiar with these terms and concepts. Later, we'll see how these concepts are woven together and organized into API groups and resource categories to achieve awesomeness. You can consider many of these concepts as building blocks. Some of the concepts, such as nodes and masters, are implemented as a set of Kubernetes components. These components are at a different abstraction level, and I discuss them in detail in a dedicated section later in this chapter – Kubernetes components.

Here is the famous Kubernetes architecture diagram:

Figure 1.1: Kubernetes architecture diagram

Clusters

A cluster is a collection of hosts (nodes) that provide compute, memory, storage, and networking resources. Kubernetes uses these resources to run the various...

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Mastering Kubernetes, - Third Edition
Published in: Jun 2020Publisher: PacktISBN-13: 9781839211256

Author (1)

author image
Gigi Sayfan

Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.
Read more about Gigi Sayfan